![]() ![]() All attacks of opportunity your allies make gain a bonus to attack and damage rolls equal to +1 per mythic rank. ![]() You grant your allies who can make more than one attack of opportunity per round one additional attack of opportunity per round. All attack rolls made by your Enemies who failed their saving throw suffer the same penalty. Note that some abilities become available after reaching a certain Mythic Rank.Īll your allies' attacks have their attack rolls increased by 1 plus one per two mythic ranks. You can select one Enforcing Gaze at 3rd mythic rank, and another one at each subsequent mythic rank. This ability can be used 1 plus mythic rank times per day. Enemies can try to make a Will saving throw to resist the effects of the gaze, receiving a -2 penalty on the throw if they have the Chaotic alignment. Once activated, this ability lasts until the combat ends, at which point all of the bonuses immediately disappear. ![]() You may find the relevant information of the Enforcing Gaze mythic ability on this page.Īt the 3rd rank, Aeon gains the ability to enforce rules on everything around them, giving various benefits to the allies and hindering the enemies. These powerful abilities are a crucial component to crafting Builds, as they provide benefits that synergize with specific Spells, Feats, Traits, and Classes. Mythic Abilities are unique abilities bestowed upon Mystic Heroes when they ascend to certain levels on the respective Mythic Path. Their power improves at level five, when they gain immunity to bleed, mind-affecting and ability damage.Enforcing Gaze is a Mythic Ability unlocked exclusively by progressing through the Aeon Mythic Path in Pathfinder: Wrath of the Righteous. They become immune to poison, disease and confusion and gain advantage on saving throws against enemies equal to their Mythic Rank. When the Aeon is level three, they begin powering their own immunities by changing their physical body. Related: Is Pathfinder: Wrath of the Righteous Welcoming for Newcomers? The most powerful golem they can summon, the Adamantine Golem, is earned at level eight. At level five, they can summon Iron Golems, and level six brings Gold Golems. ![]() They also have access to nine Mythic Abilities that include unique summoned beasts to fight alongside them in battle and improve both their own and their allies immunities to specific types of damage.Īeons can summon a number of different golem types, starting with an Axiomite at level three and progressing to Stone Golems at level four. In some cases, Aeons can even manipulate time itself to procure the balance they were born to uphold.Īs an Aeon levels up, they have the opportunity to take up four Mythic Feats, which range from taking bonus Mythic Abilities to improving their attacks and defenses. Aeons are born with all the knowledge and skills required to preserve and maintain balance within the Planes of Existence, and are immediately directed by the Monad to appear where they are needed to carry out what it takes to maintain balance in the timeline. Their only awareness is of the moment they exist within and their task to find balance. They are extensions of the greater multiverse in the same way arms and legs are extensions of a mortal body, and their connection to a demigod known as a Monad provides a state of oneness between all Aeon, despite the differences of their philosophical core.Īeons have no personality, culture, society or memories to provoke thoughtfulness, so concepts like alliance, love or friendship are alien to them. As the nebula grows, emotion and debate battling within, it reaches critical mass and forms a cosmic being known as an Aeon. Created on the Astral Plane, Aeons are formed when two opposing thoughts merge in the cosmos and form an aeonic nebulae. ![]()
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